log in  |  register  |  feedback?  |  help  |  web accessibility
Logo
Rendering massive virtual world using Clipmaps
Thursday, April 26, 2012, 4:30-5:30 pm Calendar
  • You are subscribed to this talk through .
  • You are watching this talk through .
  • You are subscribed to this talk. (unsubscribe, watch)
  • You are watching this talk. (unwatch, subscribe)
  • You are not subscribed to this talk. (watch, subscribe)
Abstract

Real time rendering of a massive virtual world requires efficient management of textures, geometric structures, and a variety of visual effects. Despite the recent improvements of the Graphics Processing Units (GPU), the currently available memory space and computation power is still not enough to store and process textures and geometries that are used to represent a high-quality virtual world. One way to overcome this problem is use Clipmap, which is a hardware accelerated approach that manages levels of detail (LOD) for objects, textures, and effects used to render a virtual world.

This talk is organized by Sameh Khamis